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Showing content with the highest reputation on 07/11/19 in all areas

  1. If you set relative to true, then you have to provide values from 0.0 to 1.0 (think of them as percentages 0-100 of the parent element). So the first element you draw is relative to the parent which is the screen, so the first element is relative to the screen. The second element as the child (part) of the first is relative to the first one. That's all. That applies to all CEGUI elements, including staticImage.
    1 point
  2. guiCreateStaticImage makes a CEGUI element. dxDrawImage draws an image with the lifetime of a frame. You have to call dx functions on every frame.
    1 point
  3. Troque: addEventHandler("onClientGUIClick", botao1, fecharConversa) por: addEventHandler("onClientGUIClick", botao1, fecharConversa, false) O false no final do evento, no quarto (4º argumento) é importante para que o evento não seja acessível em todas as áreas da janela utilizada. Sendo assim, quando false, o evento irá se aplicar apenas no elemento que você definiu no 2º argumento, neste caso o 'botão1'.
    1 point
  4. Coloque false no último argumento de onClientGUIClick. addEventHandler("onClientGUIClick", botao1, fecharConversa, false)
    1 point
  5. Welcome to the forums! In the future could you please direct your questions to the 3D modeling forum section for the right people to notice your question. I would also like to ask that when an issue is resolved, the original poster describes what was done to fix the issue. In the future days, people who use search terms on the internet trying to resolve their issue, may come across of this very page and find the answer that they're looking for.
    1 point
  6. 1. Yes: setLowLODElement 2. EngineSetModelLODDistance
    1 point
  7. Of course it changes the size. Original file size: 3.07 MB (random generated text) encodeString: 3.07 MB encodeString with base64: 4.10 MB teaEncode: 4.10 MB teaEncode with base64: 5.46 MB
    1 point
  8. Hi! teaEncode and encodeString are the same. encodeString uses teaEncode. Base64 creates a uniqe character sequence out of data, which can be decoded to retrieve the data. It just makes files into characters and vice versa. Size does not change. It has to store the same amount of data, It's just a string now. 1st answer.
    1 point
  9. Yes. But it is very far from finished, as you can see i am still working on the engine.
    1 point
  10. I am still working on the water shader. I managed to add specular lighting, shore foam and screen space reflections, but the reflections are currently inaccurate and require additional work. That stuff is not easy. But i think the outcome speaks for itself, it looks absolutely amazing. DEFAULT GTA, NO SHADER: WATER SHADER WITH SHORE FADING, SHORE FOAM, SPECULAR SUN LIGHTING, CAUSTICS, SCREEN-SPACE REFLECTIONS + DETAIL SHADER + GODRAY SUN SHADER + DYNAMIC SKY SHADER
    1 point
  11. Согласен друг, сделай так, чтобы ты мог проголосовать в конце матча Правда, как мы будем менять большие карты
    1 point
  12. Pra quê você está usando dbPoll?
    0 points
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