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Showing content with the highest reputation on 12/04/19 in all areas

  1. I never thought about this. Maybe? And maybe i can connect this with other "server statistics" (Like, whats the favourite map played and so on), i dont know.
    2 points
  2. Vai precisar do resource bone_attach function roubarbank (thePlayer) local x, y, z = getElementPosition (thePlayer) setPedAnimation (thePlayer, "ROB_BANK", "CAT_Safe_Rob", -1, true, false, false) local sacomoney = createObject (1550, x, y, z) setTimer (function (thePlayer) setPedAnimation (thePlayer, nil) exports.bone_attach:attachElementToBone (sacomoney, thePlayer, 4, -0.3, 0.2, 0, -125, 0, 0) end, 1000, 1, thePlayer) end addCommandHandler ("roubar", roubarbank)
    1 point
  3. تحقق هل المسافة مثلا اقل من ٥ او ٣ لو كدا يوقف الله ينور عليك
    1 point
  4. 1 point
  5. That would of been awesome if it was possible to create a custom client to quickly browse the servers instead of launching the game and then browsing the servers. Also to have just a simple, snappy client - without all the animations/fades.
    1 point
  6. شُكرا لك الماركر اسهل واقدر اخفيه
    1 point
  7. O erro está nas linhas dos outputChatBox, né? Antes da linha do primeiro outputChatBox, coloque isso: if ingmaconha then E antes da linha do segundo outputChatBox, coloque isso: if maconha then
    1 point
  8. Resolvido! Alterei a atribuição da data de todo script disto playerAx[player] = playerAx[player] + 500; para isto setElementData(source,"droga.ax",getElementData(source,"droga.ax")+500)
    1 point
  9. اللهم صل وسلم وبارك على نبينا وحبيبنا محمد وعلى آله وصحبه أجمعين
    1 point
  10. Dai isso vem com a lógica mano. Vc é quem deve saber quantas colunas deve ter na tabela. Quais dados serão salvos. Antes de criar uma tabela nova no banco de dados, vc já deve saber quais dados serão armazenados lá. É o mesmo que tentar criar um painel sem saber quais botões e campos terão nele.
    1 point
  11. Mostre o seu código completo. Pode ser que tenha algo errado com essas tabelas.
    1 point
  12. Esse código é do lado cliente e o que vai precisar é fazer toda a parte do banco de dados e carregamento no lado server. A consulta na base de dados não precisa ser a todo momento que verificar o que o jogador possui, pra isso tem as tabelas ou element-data que você pode armazenar temporariamente no jogador, e para fazer uma verificação entre UI/jogador local (client) e os dados do jogador (server) você vai precisar da função triggerServerEvent client > server e triggerClientEvent server > client.
    1 point
  13. Amazing server review! Don't know why there are people complaining about. You did a good job man.
    1 point
  14. https://www.mta-resource.ru/load/resource/id/4721
    1 point
  15. وعليكم السلام الحكاية مب سهلة زي ما انتا فاكر بس بحاول ابسطهالك انتا لو تبي السيارة تتحرك استعمل البيد كسائق و استخدم الكود اللي كتبهولك الاخ فوق بالنسبة ما يضرب برصيف يبيلك احداثيات المنطقة وفي مود راح عن بالي اسموا بس هو حق سباون للسيارات وتحريكها و كذا في الاحداثيات كاملة بالتوفيق
    1 point
  16. Open console with F8, type start realdriveby and press enter.
    1 point
  17. I have an idea: How about implementing a player ranking system? This might could give your server a more stable player base.
    1 point
  18. Maybe https://wiki.multitheftauto.com/wiki/SetWorldSpecialPropertyEnabled with "randomfoliage" parameter? Not sure if it's gonna do what you need.
    1 point
  19. السيرفرات المشهورة اصحابها يسرقون الافكار والسيرفرات البسيطة من جوجل ذا كل شي ?
    0 points
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