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[REL] Zday, a Zombie Infestation Script


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Posted

You could also try doing their skin tone more pale and somewhat greenish. Zombies don't have suntans, do they. :mrgreen:

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

i think it looks okay. like hes a very fresh kill, very "return of the living dead" style.

heres a few images of different zombie styles that might inspire people:

marvel-zombies-vol-2-20080118045435762-000.jpg

notice the mouth? like their lips have been torn off from the force of them eating flesh.

dawn2.jpg66153-9.jpg

early romero zombies were all blue, with damaged parts. might look a little weird, but it works. a hari krishna zombie would be pretty cool.

fido-dvd-art.jpg

if someone made a fido, it would be awesome.

tarman.jpg

one of the most famous zombies ever, tarman. (from the return of the living dfead series)

Check out my recent work:

ZDay - a zombie script

Slothbot - an AI deathmatch bot

my community profile (all my resources)

  • 2 weeks later...
Posted

UPDATE (and thread bump :P)

ZOMBIES NOW SOUND LIKE ZOMBIES!!

thats right, a recent update in the nightly release of mta allows me to silence those annoying ped quotes, and add my own sounds. so now instead of mocking your wardrobe, they let out a monstrous moan when they see you.

other updates:

-improved zombie ai

-removed blips that show zombie locations (deemed unneccesary)

-added new skin by lordy

crashing clients is still a problem that im trying to figure out, please be patient with having to restart on occasion. hopefully this won be an issue much longer.

I AM STILL LOOKING FOR HELP WITH SKINS, any submissions are greatly appreciated!!

also if your working on a map for ANY gamemode, please consider adding zombie spawnpoints to it! it doesnt do any harm to the map, and server admins dont need to have the zombie script, but its there if they do.

Check out my recent work:

ZDay - a zombie script

Slothbot - an AI deathmatch bot

my community profile (all my resources)

Posted
dead_mantxd.txd

there is no dff for the whole thing, there is just the arms and stuff, its in the gta3.img

He wanted to know the model ID that this texture belongs to. I can't remember this skin being used in game... R* must have forgotten about this texture and left it in gta3.img.

Posted
Idea, you'll be taking off in a plane, zombies jump on it, while it's starting off and they slowly destroy your plane as you fly

How about that?

Also is it possible to buy weapons as you run out of ammo quite easily.

alpacin.png
Posted

peds dont have the ability to jack players at the moment, but if someone wanted to glue a zombie to a plane and keep punching , it would eventually take the plane down. it would pretty much have to be a scipted event.

as far as weapons go, they are completely determined by the gamemode. this script is just an addon for maps. you want to play stealth with a bunch of zombies running around, you can do that. you wanna freeroam, you can do that too. all you have to do is add the zombie spawnpoints to your map.

Check out my recent work:

ZDay - a zombie script

Slothbot - an AI deathmatch bot

my community profile (all my resources)

  • 2 weeks later...
Posted

new map!! (yeah i double posted, what are you gonna say about it?)

https://community.multitheftauto.com/index.php?p= ... ils&id=375

also, added some new skins to the resource, and a few other tweaks, I'm waiting to upload the new version untill i get a few more skins and script updates.

Check out my recent work:

ZDay - a zombie script

Slothbot - an AI deathmatch bot

my community profile (all my resources)

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