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King12

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  1. it seems that serial numbers are randomizing after the recent 1.6 update, some players are already complaining about it.
  2. I'm still waiting for an answer. It seems random to me @Azmoon.
  3. hi, i have had the same system for a long time. few days ago i relaunched the game and my serial number changed. could you please assist me with swapping it back? my new serial is: 26709E3960F64E13D031B8FEDB70EE53 my old serial is: F5A03854B9FB94E781BA8654449542A1 this is the 2nd time this thing happened to me. (note: i asked here before and got it back)
  4. King12

    setMoonSize(0)

    Actually they weren't showing before the update (even with a default timecyc.dat), but now they do. There has to be an option to enable/disable them.
  5. King12

    setMoonSize(0)

    I don't know about the thread poster, but I tried installing a fresh GTA:SA and they still appear.
  6. King12

    setMoonSize(0)

    This happened after recent updates. I see some stars, and the moon too.
  7. King12

    MTA Loading Delay

    Posted the same issue a year ago and it didn't get any attention, looks like this one will be the same.
  8. King12

    MTA Loading Delay

    Hello there, I've been facing this issue for roughly 2 years, but never cared about it, and it's getting a bit annoying now. The problem is, that my game takes 30 seconds to start and load correctly. Also, I always get this message when the game starts. http://prntscr.com/l3n1n3 MTADiag: https://pastebin.mtasa.com/297658147 PML: https://upload.mtasa.com/u/148387134/Logfile.PML_
  9. Hello there, I don't know what is wrong but my vps isn't allowing clients to download files such as [map scripts, songs etc..] HTTP server file mismatch (freeroam) fr_client.lua [Got size:57088 MD5:A2FADFBEAEC9C87916AA217E82E8DEAC, wanted MD5:92D420578F6D170C6796A5F70FBA4A6D] Download error: HTTP server file mismatch (freeroam) fr_client.lua [Got size:57088 MD5:A2FADFBEAEC9C87916AA217E82E8DEAC, wanted MD5:92D420578F6D170C6796A5F70FBA4A6D] Download error: Error downloading requested files. HTTP response code said error. [The requested URL returned error: 404 Not Found] [music.mp3] All ports are opened (obviously). Also, files are unzipped and cached inside resource-cache. Server IP: 95.156.228.8:69
  10. addEventHandler("onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible( "crosshair", false ) end ) and for the meta: <meta> <script src="client.lua" type="client"/> </meta> It's better to have the resource on a separate folder, I don't recommend adding it to editor gamemode.
  11. -- Client side setPlayerHudComponentVisible ( "crosshair", false ) -- or this to hide every HUD component setPlayerHudComponentVisible ( "all", false )
  12. It's the fact that I want to replace the dff model of the canopy itself, and I actually tried a shader to make the parachute disappear but failed, since I really don't know anything about shaders. As you can see sometimes it disappears and sometimes not. struct PSInput { float4 Diffuse : COLOR0; }; float4 PixelShaderFunction( PSInput PS ) : COLOR0 { float4 color = PS.Diffuse; color.a = 0; return color; } technique { pass p0 { AlphaBlendEnable = TRUE; DestBlend = INVSRCALPHA; SrcBlend = SRCALPHA; PixelShader = compile ps_2_0 PixelShaderFunction(); } }
  13. In order to poll the password you have to do it this way: SERV_LAUNCH_PW = exports.db:sqlQuery("SELECT server_launch_pw FROM server_vars") local result = dbPoll (SERV_LAUNCH_PW, -1) if #result > 0 then local password = SERV_LAUNCH_PW[1].server_launch_pw; outputChatBox(password) end for the dbPoll, you can try this: -- use the database connection variable in (connection). function _Query (...) if connection then local queryS = dbQuery(connection, ... ) local result = dbPoll(queryS,-1) return result else return false end end -- Usage: local SERV_LAUNCH_PW = _Query ('SELECT server_launch_pw FROM server_vars') if ( #SERV_LAUNCH_PW > 0 ) then local password = SERV_LAUNCH_PW[1].server_launch_pw; outputChatBox(password) end
  14. The problem is, I couldn't find the dff ID for the parachute canopy (or something that changes it).
  15. local gRow = guiGridListGetSelectedItem ( gridlist1 ) if gRow >= 0 then -- player selected something else end guiGridListGetSelectedItem will return -1 for Row if an item wasn't selected.
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