I'm sure this has been asked for already, but I'd like to state my
desire for more simultaneous players per server. The more players
the server can support, the better gangwars can be.
I plan to write this mod with gang wars where each square block
needs to be taken, by keeping 50% of the population of that square
block as your gang for an amount of time. When this threshold is
getting close to being breached, an alarm should sound.
Areas of territory each have their own crime potentials, and holding
teritory provides benefits, in the form of guns, money, or cars, to the
gang holding the territory. Vehicles may or may not be locked if you
are in rival gang territory.
I imagine this, with games that could potentially go on for days,
the map looking like the game of life.
Your gang allegance is not visible to other players. You can join a gang
on invitation, and even act as a double agent. Typically, your appearance
should identify your gang, but this would not be the rule.
Being killed knocks you out for an hour.
Taking territory will require coordination, strategy, and skill.
This mod would also effectively use more of the map than normal play.
...
MTA Team, do you know yet if SA suports more vehicles per zone?
I would be happy to know if you were already developing for SA,
with an advance copy.